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WHAT
YOU NEED TO KNOW ABOUT
INTERNET DISTRIBUTION OF FILM
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I. Introduction
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It's here!
That is, distribution of films on the Internet, and it will have
the same revolutionary impact on the film industry as the introduction
of video in the '70s. It will require a complete rethinking of the
film business, and the streets will be lined with dead bodies and
lottery winners.
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II. The
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Already,
films that are shot on celluloid can be subsequently transferred
to a digital file that is stored onto a computer server located
anywhere in the world. In time, films will be shot digitally in
the first instance, which will make this process easier. It will
also expedite digital transmission of films to theaters. (Ah, but
that is another story…) The server can hold many films, and anyone
with a personal computer will be able to access the server and download
the film (for a reasonable fee, of course). There are several barriers
to making this a reality, but these barriers are rapidly falling:
A. Speed.
Using a normal modem, it takes a full day to download a two-hour
movie. There is currently available high-speed download technology,
but it is relatively expensive. It is only a matter of time, however,
before the cost drops and the technology becomes widely affordable.
The next widely anticipated development is the implementation of
broadband technology (the equivalent of unwinding a string into
its separate strands), which will permit the rapid transmission
of massive amounts of data, permitting the rapid download of films.
B. Quality.
Currently, downloaded films are viewed right on the computer
screen, and there is a serious degradation of quality compared to
theaters or even video. Two recent developments are changing this,
however. The first is that Microsoft recently introduced software
that permits playback of downloaded films at thirty frames per second,
comparable to VCR tapes played on TV sets. The second development
is technology permitting downloaded films to be replayed directly
on television sets, as opposed to on computer screens.
C. Piracy. The
fear abounds that once a film is out there in the digital world,
where perfect copies can be made over and over, rampant piracy will
occur. There are two answers to this problem: The first is: So what?
The studios have long ago accepted piracy as an unfortunate but
acceptable cost of doing business. They crossed this bridge with
video, they crossed this bridge with DVD, and they will cross it
with Internet distribution. The second answer is that technology
has been and will be developed that prevents downloaded films from
being able to be re-transmitted to third parties.
A dream?
Hardly. In April, a company called Sightsound distributed Artisan's
film "Pi" over the Internet for $2.95. With the use of high-speed
download technology, the film could be downloaded in about twenty
minutes. Using Microsoft's software, the film could be played back
at almost VCR quality. Sightsound claims to have patented technology
that prevents the piracy of films once downloaded. Other companies
have entered the fray, including Reel.com, Broadcast.com, Global
Media, Inc., Reel Networks, and Shortbuzz.com.
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III. Business
Model
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A. Distribution.
The most likely scenario is that studios will distribute their
own films through their own servers, rather than licensing their
films to third-party servers. This model seems likely for several
reasons: First, it will permit the studios to maintain control over
their film libraries, rather than risk losing control, particularly
in the easily pirated digital format. Second, distribution costs
will be relatively low (other than advertising, which the studios
already know how to do); it will not require an extensive staff
of employees, such as is required to service theatrical or video
distribution. Finally, it gives the studios direct contact with
the consumers, giving them the opportunity to cross-sell other films
or media. The main benefit of the Internet is to give companies
direct access to consumers, and the studios will not relinquish
this benefit lightly.
It also
seems likely that several of the studios may combine resources in
a joint venture, analogous to UIP (for theatrical distribution)
or CIC (for video). In this manner, consumers could hook-up with
one server and obtain the vast majority of potential films.
B. Window.
Initially, the Internet window will probably come after the
video and pay-TV window, and before the free TV window. Those two
windows are too well entrenched to permit being preempted lightly.
In time, however, the Internet window should cannibalize both pay-TV
and video, effectively moving up the Internet window to occur shortly
after the theatrical release, analogous to the current video window.
It is highly
unlikely, however, that Internet distribution will ever replace
the primacy of the theatrical release. Just as video, pay-TV, television,
DVD, etc., have not spelled the demise of theatrical, neither will
Internet distribution. People -- particularly teenagers -- like
to get out of the house, and it is difficult for any home system
to compete with the large screen and multi-channel sound system
of a theater.
C. Pricing.
The per-film pricing for Internet distribution must drop compared
to the video and DVD rental business. This is because there are
no manufacturing costs associated with Internet distribution, and
the distribution costs are far less. This substantial drop in costs
can only correlate to lower pricing. It is also likely that in addition
to, or in lieu of, a per/film fee, consumers could pay a monthly
fee to have up to a specified number of films per month. The server
should also be able to earn ad revenues through advertising, banners,
and links to other Internet sites.
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IV. Issues
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A. Who
Owns It? The immediate issue will be: Who owns Internet rights?
The disputes will include whether the producers granted the studios
Internet rights in the first place, and whether the studios have
licensed those rights to third parties. The answer will depend on
the terms of each contract, and this issue will be endlessly litigated.
Since Internet rights will cannibalize both video and pay-TV, one
can expect the argument to be made that Internet rights come within
the definition one or both of those rights. In the author's opinion,
it is inappropriate to do so; it just cannot be said to be within
anyone's reasonable expectations that "video" or "pay television"
would include a media as novel and different as Internet rights.
A more problematic issue is whether Internet rights fall within
the definition of "video on demand" or "near video on demand" -
definitions that have been used for some time in contemplation of
unlimited at-will access to films. The difficulty is that it was
generally contemplated that such access would be via cable or satellite,
so it really will depend on the precise definitional language used.
The simplest case is a future media clause, covering distribution
by "all media, whether now known or hereafter devised." Whoever
owns these rights should certainly own Internet rights.
B. Territoriality.
Territoriality will be the single most problematic aspect of licensing
Internet rights. Under current distribution models, most distribution
rights are ultimately handled by different distributors on a territory-by-territory
basis. For example, a German distributor may be licensed certain
rights within Germany, and a French distributor may be licensed
certain rights within France. Each distributor then distributes
the film within its own country, and there are elaborate restrictions
on inadvertent distribution outside of the prescribed territory,
including terrestrial and satellite broadcast restrictions. All
of this suffers the fate of the stone axe under Internet distribution
because consumers in any part of the world can hook-up to a server
located anywhere else. Unless caution is used, a licensee of Zimbabwe
rights could set up a server permitting worldwide access to the
film. Because of this risk, one solution is for both the licensor
and licensee to "freeze" Internet rights until technology is developed
and used that limits Internet access to within a proscribed country
or territory. For example, technology may be developed limiting
access to phone numbers starting with a certain prefix (although
call forwarding may defeat this). The most likely solution is that
Internet rights will be left with the licensor (typically a studio),
and perhaps the licensor will be required to pay the licensee for
revenues attributable to Internet access within the licensed territory.
For example, it may become possible to source revenues within that
territory based on phone number prefixes, or perhaps some specified
percentage of worldwide revenues can be used.
Another
approach is to license Internet rights, but to require the Internet
version used by the licensee to be dubbed into the home language.
This is similar to what is currently done for satellite broadcasts
(unless they are encrypted for reception within the home territory).
It is unlikely that requiring only subtitling will be sufficient
if the film is still in English, as subtitling in a foreign language
would not be an effective block against consumers who speak or understand
English and are willing to ignore the subtitles.
C. Holdbacks.
The resolution of determining the appropriate holdback for Internet
rights will depend on where the Internet window falls, discussed
above. As discussed there, one might expect Internet rights to initially
be subject to a holdback until after the video and pay-TV window,
with this holdback subsequently moving up to replace the video and
pay-TV windows entirely.
D. Calculating
Contingent Payments to Talent and Licensors. One of the wonderful
battles will be over the calculation of participations owed to talent
and overages owed to licensors. The resolution of this issue will
depend on the business model used for Internet distribution. As
discussed above, it is likely that the studios will undertake Internet
distribution directly or through a multi-studio joint venture. In
this case, the immediate question is what revenues constitute "gross
receipts" as the starting point for calculating contingent payments.
Talent and other payees will obviously take the position that revenues
received by the server from consumers should constitute gross receipts.
It can be predicted with absolute certainty that the studios will
take the position that these revenues must be excluded, and that
gross receipts must start with a deemed royalty paid by the server
to the studio. For example, the studios still generally get away
with including in gross receipts a deemed royalty as low as 20%
on video revenues, and video revenues never include payments by
the consumers, even if the studio owns the retailer (e.g., Blockbuster).
Similarly, when Disney licenses films to ABC, its wholly owned network,
only the revenues received by Disney, not ABC, are included in gross
receipts.
If the studios
prevail in adopting a similar inter-company deemed royalty model
for Internet distribution, the remaining question is what the inter-company
price will be. Presumably, it will be stated as a percentage of
server revenues, and one can expect the studios' opening bid to
be 20% (after all, they generally get away with this on video).
In lieu of a percentage of gross receipts to the server, another
model may be an arbitrary price, to some extent based on theatrical
receipts, which is basically how inter-company sales to television
networks are done.
Another
issue will be what distribution fee, if any, applies to Internet
gross receipts. If gross receipts are calculated at the server level,
then it seems fair to have a distribution fee, albeit a low one,
because distribution activities should be relatively modest. If,
however, gross receipts are calculated based on a deemed royalty
to the studio, then there should be no distribution fee, just as
there should be no distribution fee on a deemed video royalty (unless
the contract is really piggish).
The
next issue will be what, if any, distribution costs are deductible.
Again, if gross receipts are based on gross receipts to the server,
then it is appropriate to deduct all actual costs incurred in connection
with Internet distribution. If, however, gross receipts are calculated
based on a deemed royalty to the studio, then no distribution costs
should be deductible on the grounds that the royalty percentage
is in lieu of all costs. For example, this is how video is typically
handled. On this point, someone should argue that a large portion
of theatrical advertising costs are intended to benefit Internet
distribution, and so should not be deductible. (However, this same
issue applies to the current calculation of video net receipts,
and the author is not aware of anyone winning this argument . .
.yet.)
A further
complication will be how to allocate revenues among pictures, particularly
if consumers pay a monthly subscription price in lieu of a per/film
price. This same issue currently applies to any package sale of
film rights, and the best that can typically be achieved is vague
"fair and reasonable" allocation language in the contract.
Finally,
you can be sure that, one way or another, ad revenue received by
the server will not be included in gross receipts. If server income
is included in gross receipts, there will most likely be a blanket
exclusion for ad revenue. Alternatively, the very existence of ad
revenue will be an argument as to why gross receipts must be calculated
based on a deemed royalty to the studio, as in the case of an affiliated
television network.
All
of these issues will be particularly fun in the context of contracts
that do not contemplate Internet distribution. The studios will
most likely resort to self-help in the form of forming the server
as a separate company and entering into a formal inter-company license.
The interesting issue will be if the contract in question picks
up revenues received by affiliates or refers to "at-source" accounting.
E. Guild
Residuals. Another problematic issue will be determining how
to calculate guild residuals on Internet revenue. Similar to the
question of calculating contingent payments owed to talent and licensors,
the question under the guild agreements is what will be the starting
point for calculating gross receipts. Until the guild agreements
are amended to expressly deal with this question, the same battles
discussed above in connection with calculating participations and
other contingent payments owed to third parties will apply in calculating
guild residuals. But just where do Internet revenues fall under
the current guild agreements, which currently divide film revenues
into theatrical, video, pay-TV, and free-TV? Perhaps the answer
is, "Nowhere."
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V. Conclusion
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The ability
of consumers to pay to see a film of their choice at any time will
have profound implications on the film industry. At a minimum, the
value of film libraries should skyrocket, just as they did with
the introduction of video. It will take years to sort out the business
and legal implications of the new distribution pattern, and lawyers
will have their hands full negotiating and drafting contracts that
properly deal with the issues - or litigating those that don't.
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This discussion is general in nature and is not intended to and does not create
a lawyer/client relationship. This discussion should in no way be relied upon
or construed as legal advice, particularly since most legal outcomes are highly
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information by someone who has not entered into a written retainer agreement with
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